Struct dofus_protocol::game::gamemap::GameRolePlayShowActorsEvent
source · pub struct GameRolePlayShowActorsEvent {
pub actors: Vec<ActorPositionInformation>,
}
Fields§
§actors: Vec<ActorPositionInformation>
Trait Implementations§
source§impl Clone for GameRolePlayShowActorsEvent
impl Clone for GameRolePlayShowActorsEvent
source§fn clone(&self) -> GameRolePlayShowActorsEvent
fn clone(&self) -> GameRolePlayShowActorsEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GameRolePlayShowActorsEvent
impl Debug for GameRolePlayShowActorsEvent
source§impl Message for GameRolePlayShowActorsEvent
impl Message for GameRolePlayShowActorsEvent
source§fn encoded_len(&self) -> usize
fn encoded_len(&self) -> usize
Returns the encoded length of the message without a length delimiter.
source§fn encode(&self, buf: &mut impl BufMut) -> Result<(), EncodeError>where
Self: Sized,
fn encode(&self, buf: &mut impl BufMut) -> Result<(), EncodeError>where
Self: Sized,
Encodes the message to a buffer. Read more
source§fn encode_to_vec(&self) -> Vec<u8>where
Self: Sized,
fn encode_to_vec(&self) -> Vec<u8>where
Self: Sized,
Encodes the message to a newly allocated buffer.
source§fn encode_length_delimited(
&self,
buf: &mut impl BufMut,
) -> Result<(), EncodeError>where
Self: Sized,
fn encode_length_delimited(
&self,
buf: &mut impl BufMut,
) -> Result<(), EncodeError>where
Self: Sized,
Encodes the message with a length-delimiter to a buffer. Read more
source§fn encode_length_delimited_to_vec(&self) -> Vec<u8>where
Self: Sized,
fn encode_length_delimited_to_vec(&self) -> Vec<u8>where
Self: Sized,
Encodes the message with a length-delimiter to a newly allocated buffer.
source§fn decode(buf: impl Buf) -> Result<Self, DecodeError>where
Self: Default,
fn decode(buf: impl Buf) -> Result<Self, DecodeError>where
Self: Default,
Decodes an instance of the message from a buffer. Read more
source§fn decode_length_delimited(buf: impl Buf) -> Result<Self, DecodeError>where
Self: Default,
fn decode_length_delimited(buf: impl Buf) -> Result<Self, DecodeError>where
Self: Default,
Decodes a length-delimited instance of the message from the buffer.
source§fn merge(&mut self, buf: impl Buf) -> Result<(), DecodeError>where
Self: Sized,
fn merge(&mut self, buf: impl Buf) -> Result<(), DecodeError>where
Self: Sized,
Decodes an instance of the message from a buffer, and merges it into
self
. Read moresource§fn merge_length_delimited(&mut self, buf: impl Buf) -> Result<(), DecodeError>where
Self: Sized,
fn merge_length_delimited(&mut self, buf: impl Buf) -> Result<(), DecodeError>where
Self: Sized,
Decodes a length-delimited instance of the message from buffer, and
merges it into
self
.source§impl Name for GameRolePlayShowActorsEvent
impl Name for GameRolePlayShowActorsEvent
source§const NAME: &'static str = "GameRolePlayShowActorsEvent"
const NAME: &'static str = "GameRolePlayShowActorsEvent"
Simple name for this
Message
.
This name is the same as it appears in the source .proto file, e.g. FooBar
.source§const PACKAGE: &'static str = "com.ankama.dofus.server.game.protocol.gamemap"
const PACKAGE: &'static str = "com.ankama.dofus.server.game.protocol.gamemap"
Package name this message type is contained in. They are domain-like
and delimited by
.
, e.g. google.protobuf
.source§fn full_name() -> String
fn full_name() -> String
Fully-qualified unique name for this
Message
.
It’s prefixed with the package name and names of any parent messages,
e.g. google.rpc.BadRequest.FieldViolation
.
By default, this is the package name followed by the message name.
Fully-qualified names must be unique within a domain of Type URLs.impl StructuralPartialEq for GameRolePlayShowActorsEvent
Auto Trait Implementations§
impl Freeze for GameRolePlayShowActorsEvent
impl RefUnwindSafe for GameRolePlayShowActorsEvent
impl Send for GameRolePlayShowActorsEvent
impl Sync for GameRolePlayShowActorsEvent
impl Unpin for GameRolePlayShowActorsEvent
impl UnwindSafe for GameRolePlayShowActorsEvent
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)