#[repr(i32)]pub enum GameContext {
RolePlay = 0,
Fight = 1,
}
Variants§
Implementations§
source§impl GameContext
impl GameContext
source§impl GameContext
impl GameContext
sourcepub fn as_str_name(&self) -> &'static str
pub fn as_str_name(&self) -> &'static str
String value of the enum field names used in the ProtoBuf definition.
The values are not transformed in any way and thus are considered stable (if the ProtoBuf definition does not change) and safe for programmatic use.
sourcepub fn from_str_name(value: &str) -> Option<Self>
pub fn from_str_name(value: &str) -> Option<Self>
Creates an enum from field names used in the ProtoBuf definition.
Trait Implementations§
source§impl Clone for GameContext
impl Clone for GameContext
source§fn clone(&self) -> GameContext
fn clone(&self) -> GameContext
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GameContext
impl Debug for GameContext
source§impl Default for GameContext
impl Default for GameContext
source§fn default() -> GameContext
fn default() -> GameContext
Returns the “default value” for a type. Read more
source§impl From<GameContext> for i32
impl From<GameContext> for i32
source§fn from(value: GameContext) -> i32
fn from(value: GameContext) -> i32
Converts to this type from the input type.
source§impl Hash for GameContext
impl Hash for GameContext
source§impl Ord for GameContext
impl Ord for GameContext
source§fn cmp(&self, other: &GameContext) -> Ordering
fn cmp(&self, other: &GameContext) -> Ordering
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
source§impl PartialEq for GameContext
impl PartialEq for GameContext
source§impl PartialOrd for GameContext
impl PartialOrd for GameContext
source§impl TryFrom<i32> for GameContext
impl TryFrom<i32> for GameContext
source§type Error = UnknownEnumValue
type Error = UnknownEnumValue
The type returned in the event of a conversion error.
source§fn try_from(value: i32) -> Result<GameContext, UnknownEnumValue>
fn try_from(value: i32) -> Result<GameContext, UnknownEnumValue>
Performs the conversion.
impl Copy for GameContext
impl Eq for GameContext
impl StructuralPartialEq for GameContext
Auto Trait Implementations§
impl Freeze for GameContext
impl RefUnwindSafe for GameContext
impl Send for GameContext
impl Sync for GameContext
impl Unpin for GameContext
impl UnwindSafe for GameContext
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)