Enum dofus_protocol::game::common::CharacterState
source · #[repr(i32)]pub enum CharacterState {
NotConnected = 0,
InRolePlay = 1,
InFight = 2,
UnknownState = 3,
}
Variants§
Implementations§
source§impl CharacterState
impl CharacterState
sourcepub fn as_str_name(&self) -> &'static str
pub fn as_str_name(&self) -> &'static str
String value of the enum field names used in the ProtoBuf definition.
The values are not transformed in any way and thus are considered stable (if the ProtoBuf definition does not change) and safe for programmatic use.
sourcepub fn from_str_name(value: &str) -> Option<Self>
pub fn from_str_name(value: &str) -> Option<Self>
Creates an enum from field names used in the ProtoBuf definition.
Trait Implementations§
source§impl Clone for CharacterState
impl Clone for CharacterState
source§fn clone(&self) -> CharacterState
fn clone(&self) -> CharacterState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for CharacterState
impl Debug for CharacterState
source§impl Default for CharacterState
impl Default for CharacterState
source§fn default() -> CharacterState
fn default() -> CharacterState
Returns the “default value” for a type. Read more
source§impl From<CharacterState> for i32
impl From<CharacterState> for i32
source§fn from(value: CharacterState) -> i32
fn from(value: CharacterState) -> i32
Converts to this type from the input type.
source§impl Hash for CharacterState
impl Hash for CharacterState
source§impl Ord for CharacterState
impl Ord for CharacterState
source§fn cmp(&self, other: &CharacterState) -> Ordering
fn cmp(&self, other: &CharacterState) -> Ordering
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
source§impl PartialEq for CharacterState
impl PartialEq for CharacterState
source§impl PartialOrd for CharacterState
impl PartialOrd for CharacterState
source§impl TryFrom<i32> for CharacterState
impl TryFrom<i32> for CharacterState
source§type Error = UnknownEnumValue
type Error = UnknownEnumValue
The type returned in the event of a conversion error.
source§fn try_from(value: i32) -> Result<CharacterState, UnknownEnumValue>
fn try_from(value: i32) -> Result<CharacterState, UnknownEnumValue>
Performs the conversion.
impl Copy for CharacterState
impl Eq for CharacterState
impl StructuralPartialEq for CharacterState
Auto Trait Implementations§
impl Freeze for CharacterState
impl RefUnwindSafe for CharacterState
impl Send for CharacterState
impl Sync for CharacterState
impl Unpin for CharacterState
impl UnwindSafe for CharacterState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)